Schwaa's Custom Objects - Installation
http://schwaa.0catch.com 
Low Poly guild, featuring all of my released models and models by many others: http://208.49.149.120/schwaa
=====================================
All objs with this read-me have been updated as of 11/02/05
 Updates include:
  All textures have been repalettized to 10 palettes. Thus saving system resources, and allowing more custom
   objs/textures from others.
  Some objects have been recentered.
  Some objects have had polys reduced.
  Some objects have been completely rebuilt with fewer polys/new textures and VHOTS for particle attachments.
  Skully Bros now have a real ribcage, I have also added a SkullyMace, Skully Hammer, Skully Pick Axe.
    Skulyswh and SkulyVam have not been updated with the new ribcage yet.
  Object Zips will start with an 'S_'

Specific Obj Info: S_lockr1
  Textures by Vigil with permission
  www.washboardabs.net/thief/

Add>Renderer>Transparency>Alpha = 1.00  (there's a small bit of mask color on the lockhandle, makes the
 lock box semi transparent if you don't include this property.

=====================================
Contents:
[Example, contents of package may vary]
Mesh - put into Thief II/mesh (This is only for AI's and Arm models)
   cromhand.bin
   cromhand.cal 
     - put into Thief II/mesh/Txt16
   CromBld2.gif

Objects - put into Thief II/obj (this is the most likely used folder)
   cromblad.bin
       - put into Thief II/obj/Txt16   
   CromBlad.gif
   CBladGem.gif 

-------------------------------------
Installation:
 Open Dromed. 
Go into the object hiearchy and find swords:

ADD>shape>ModelName>cromblad
ADD>Inventory>LimbModel>cromsw

 If everything goes as planned you should have Crom's Blade in game,
If the player has a sword and picks up Crom's Blade it will replace the regular one. 
If you link Crom's Blade to the Start Point it will be in Inventory already.

Adding Meta-props and other properties is up to you.
======================================
Objects/textures made by the J.Knez/Studio of Schwaa. Allrights reserved. (C) 2001.
For use in Thief II and Dromed II. No connection to TTLG Studios or Eidos Interactive. 